![]() The classic Maelstrom decks are too random. Eternal War missions can punish certain army builds. ITC has a lot to track, although there are Apps/score sheets that help. Where this excels is less-competitive games against your friends. Maybe you prefer playing the Eternal War missions, as they are your local Tournament Organizers preference for events. If you want tournament practice, then ITC missions are a better bet. I guess at this point, if you’ve made it past me extolling the virtues of this mission, you are wondering why you should try it over other game types. It’s more opportunity to minimize the usual Maelstrom variance. You probably won’t feel the need to use them often, especially at the cost of your other Stratagems, but their existence is nice for when you still manage to get the worst possible draw. These allow you to manipulate both your hand and deck, at the cost of precious Command Points. Secondly, it has a few mission-specific Stratagems. Re-drawing once you have the three in play, allows you to start planning for the next turn as well. This alone has been key to scoring the Defend Objective cards as your opponent can’t easily work out which one you are going for, assuming good positioning. You can even play one facedown, leaving your opponent guessing your plans. This gives you even more control over what cards you play. ![]() Firstly, you maintain a hand of five cards and only choose three to make active at the start of each turn. There are a couple of things to help with those problems though. ![]() I don’t actually have a funny comment for this one Other times, you draw the Secure objectives in the wrong order. Sometimes you gamble on keeping a card in and your opponent doesn’t field any units it affects. I’ve tried different deck configurations for different armies, and only had a couple of bad moments. It’s led to much closer scoring on our games, with victory feeling a lot less dependent on the cards you draw. He also knows that I field vehicles maybe one game in twenty, so Big Game Hunter is a safe bet to take out. My regular opponent plays Necrons, so I know I can safely remove Witch Hunter. The deck customization removes a lot of the cards you can’t normally score. Fragile, yet mobile units? Don’t take the Defend cards. Running a Black Templers list? Don’t put in Harness the Warp. Rather than simply grabbing your usual deck, you actually use those cards to build yourself an eighteen card deck. What really makes this stand out from regular Maelstrom missions is the changes it makes to the Objective deck. Or whenever I think I’m being smart really… Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban.How I look when I’m deck building. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions. ![]()
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